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XerostarTG

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A member registered Feb 27, 2021

Recent community posts

(1 edit)

(Sorry for returing after a few days; hopefully you get notified)

What would the prospect of adding Cattle/Oxen be? These kinds of animal (Bovine) were revered and utilised by many cultures at this period of time. Sometimes due to Astrotheology (The Zodiac Ages). One thing I was thinking was maybe a Farm Upgrade, or a "Taurus" Temple of some kind (although we do already have the Palace).

I find it very intresting that many animals were added (Hogs, Gazelle/Antelopes, and Rams), but there were no Bulls or cows. Is there anything in the plans relating to Cattle/Oxen/Bulls?

Suggestion(s):

Cattle Upgrade - (Technology) Player can now use any Bovine/Cattle for civilization purposes (Herding, Agriculture, Worship, and Military)

Change "Palace" to "Temple" and give Temple three upgrades (comes in later) (also only allow one Temple to Generate Knowledge Points, but Player can build more than one Temple; Note: I think a Palace should still be in the game, but make Palace like a place for Kings and Rulers not the priets/Priestesses

Cattle - Pastoral in unused Greenery areas, can be herded by three "Herders"; Herders run to a Granary to drop off Food (Dairy); also Icon can be a Bucket for action

Oxen - Used in Agriculture (Farm Upgrade) [better farm output/speed; do whatever you think is best]

Temple Bull - Additional Temple "contributor". Gives non-Knowledge Buffs. These buffs go according to the Temple Level.

  • Level 1: 15% Military Damage Upgrade
  • Level 2: All units (including Civilians) move with more haste (speed)
  • Level 3: (If player has Milita Technology) Has its own Milita Range/Extension

War Bull - Damages crops, Buildings, and Enemy Units (but very, very slow and pretty weak damge to Buildings, Huge Damage to Units)


Edit:

One thing that I have become fascinated with is the upgrade/stage feature. I would like to see this across all the structures already in the game, like homes become more elaborate (with patterned windows  [pretty much just color dotting to indicate patterns]) or fresco/mosaic things on walls (any walls not necessarily the [Defensive] Wall(s).

(1 edit)

I have returned to this game as I usually do in sometime of each half of the year. This time I have had the most fun! My experience was largely undisturbed by bugs except for a small bit of "spiratic camera action". I greatly anticipate the Steam release, LincRead!

All the additions and small, but potent and great, changes were wonderful. The Wonder was my favorite addition, other than the change to enemy buildings (which are much more strong; and gleefully so), and the GLORIOUS Trading Post (though I did not realize it until after I had avoided my crises). Military Invasions seem much more tough, and I love that. I avoided dismantling my enemy's Captial Building and took out all others except it (so I could play longer on that save) and it feels very, very fun and satisfying; after that one last push (of straining on resources, because my enemy was in a very lush land) and defeating them and then settling the area, and then allowing the civilization to flourish (Trade, Wonder Construction, and harnessing my enemies resources) was epic. I truly had the most fun this update, as said earlier, I greatly anticipate the Steam release.

Edit: One thing I would be intrested to see is custom maps. Allowing people to recreate real-life areas (not to scale) like the Tigris-Euphrates, The Nile, or even the Levant (or whatever people want to create).

Another thing that would be very intresting is Sea Generation (with types: Salt or Freshwater; Shapes: South Shores (Libya/Egypt), Levant, and [Persian] Gulf), this could also bring in Naval combat, Naval Trade, and a new food source [fish].

I have been playing this game for over a year (nearing two; one of my favorite games). I figured I would give some feedback/suggestions.

Unit: 

Chariot - 45 wood, 5 clay, 30 food - Workshop (Creation Center) - High Speed (10 - 15), low damage (2-4), low defense (1 - 4)

Elder - 4 wood, 25 food - Palace - Low Speed , Medium Damage [carries a stick], Low defense (more on them later). Will not be attacked by enemy units, do not count towards society survival.


Buildings:

Rotatable Buildings

Switchable Building [Variants]

Change Furnace name to Metalworks/Metal Workshop

Capturing Enemy Town Centers (rather than destroying them; more on this later)


Game modes:

Conquest - map that is 4x the normal size, has four enemy holds, enemy "factions" upgrade their units (metal equipment) and expand their territory, capture all holds to win


Miscellaneous:

Savable Sessions (Single player; I often like to look at all of my work that I done in a session or see what tactics I used)

Capturing Enemy Holds - Destroy all buildings [excluding/including the Town Center; more on this later]

Intermediate Difficulty for the Alpha Mission - Beginner to Experienced makes a bit too much of a jump (it is always a gamble whether I will make a huge victory or flop right at the start). Putting in an Intermediate Difficulty (between Beginner and Experienced) might make the game feel a little less too difficult for new players.

Destroy all enemy buildings to win rather than just destroying their Town Center. I usually like to make a massive army and then raid my enemies hold. I feel a small bit disappointed that I cannot see the full battle go on.


Connecting [some] Ideas Together:

As I have said Conquest would allow us to capture holds; one way of doing this would be sending our Elders to their Town Center or Palace; where negotiations can be reached (conflict/war will still happen [like normally], however).

The negotiation feature would allow us to use their Town Center as a backup to our own (if we are invaded) once we have captured their hold. This is can be a double edged sword given that we do not place down our enemy's Town Center(s) therefore it could be in a very profitable spot or we can use it as a backup.


Hopefully you enjoy the ideas that I have given! I have been wanting a large scale battle/conquest mode for this game since I first played it (I know I could play Multiplayer, but I am more of a single player type of person).